build-blured

Automate builds for Blured Engine's OpenCode and Godot Engine components.

15|1|Updated Mar 18, 2026
One-click install
npx skills add https://github.com/bluredengine/blured --skill build-blured
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: build-blured
Source: https://github.com/bluredengine/blured/tree/main/.claude/skills/build-blured
Command: npx skills add https://github.com/bluredengine/blured --skill build-blured

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the process of building the Blured Engine's components, including OpenCode and Godot Engine, streamlining the development workflow for users.

Core Features & Use Cases

  • Automated Building: Automates the building of OpenCode and Godot Engine, reducing manual setup time.
  • Conditional Building: Checks for changes and builds only the necessary components (OpenCode or Godot Engine).
  • Build Options: Allows users to build only specific components if needed.
  • Use Case: For developers looking to quickly set up their Blured Engine development environment, or to rebuild components with uncommitted changes.

Quick Start

Build the Blured Engine with the command: "build blured".

Frequently Asked Questions about build-blured

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Godot Engine and OpenCode builds for game development?

Automate Godot Engine and OpenCode builds by running the build command, which checks relevant submodules for changes and compiles only the necessary components to streamline your game development workflow.

Can I build only specific Godot Engine components instead of the entire project?

Yes, you can build specific Godot Engine or OpenCode components. The build system supports build options that allow you to target and compile only the individual parts you need.

Do I need any external dependencies to build the Blured Engine?

No external dependencies are required to build the Blured Engine. The build automation operates entirely using internal scripts to handle both OpenCode and Godot Engine compilation.

How does conditional building work for uncommitted changes in game development?

Conditional building works by checking your submodules for uncommitted changes. It then builds only the modified OpenCode or Godot Engine parts, reducing manual setup time and speeding up development.

What is the best way to set up a Blured Engine development environment?

The best way to set up a Blured Engine development environment is using automated build scripts. This quickly configures and compiles the OpenCode and Godot Engine components without manual intervention.