build-pipeline

Automate Unity Quest builds, ADB sideloads, and App Lab submissions.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/ludoplex/openclaw-deploy-template --skill build-pipeline-ludoplex
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: build-pipeline
Source: https://github.com/ludoplex/openclaw-deploy-template/tree/main/openclaw-deploy-template/agents/metaquest/skills/build-pipeline
Command: npx skills add https://github.com/ludoplex/openclaw-deploy-template --skill build-pipeline-ludoplex

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Quest build pipeline reduces the manual overhead of building Unity projects for Quest devices, sideloading APKs, and submitting apps to App Lab.

Core Features & Use Cases

  • Automated Unity build configuration: Sets platform targets, IL2CPP, ARM64, and Quest-specific settings.
  • ADB sideload workflow: Provides deterministic deployment to Quest devices via ADB.
  • App Lab submission ready: Guides and validates steps required to submit APKs to App Lab.

Quick Start

Run the build-pipeline to automate a Quest app build, sideload, and App Lab submission.

Frequently Asked Questions about build-pipeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Quest app builds for App Lab submission?

Automating Unity Quest app builds involves configuring platform targets, IL2CPP, and ARM64 settings, then validating APK signing and distribution readiness for App Lab submission. The pipeline enforces Quest-specific build parameters to ensure deterministic outputs.

What is the process for sideloading an APK to a Quest device using ADB?

Sideloading an APK to a Quest device via ADB deploys the built application deterministically to the headset. The workflow handles the deployment configuration and transfer to ensure the app is correctly installed on the Quest hardware.

Do I need IL2CPP and ARM64 for Unity Quest builds?

Yes, IL2CPP and ARM64 are required for Unity Quest builds. The pipeline enforces these Android platform-specific build parameters to ensure the application is correctly compiled and ready for Quest devices and App Lab distribution.

Can I validate APK signing readiness before submitting to App Lab?

Validating APK signing readiness before App Lab submission is supported by the pipeline. It checks distribution readiness to ensure the built APK meets the required platform-specific parameters and signing standards for submission.

What's the best way to configure Unity build settings for Quest?

Configuring Unity build settings for Quest is best handled by automating platform targets and Quest-specific configurations. This approach enforces necessary parameters like Android ARM64 and IL2CPP, reducing manual overhead and ensuring deterministic builds.

Why does my Quest build fail App Lab distribution readiness checks?

Quest builds fail App Lab distribution readiness checks when platform-specific parameters are incorrect. The pipeline validates APK signing and enforces Android ARM64 with IL2CPP to ensure the build meets App Lab submission requirements.