build-playability-review

Score build playability across six dimensions from a play session record.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill build-playability-review
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: build-playability-review
Source: https://github.com/fagemx/gstack-game/tree/main/skills/build-playability-review
Command: npx skills add https://github.com/fagemx/gstack-game --skill build-playability-review

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill helps teams decide if a current build provides a compelling play experience, separating playability from bug-finding, feel-tuning, or code review.

Core Features & Use Cases

  • Evaluates the experiential value of a build using a six-dimension rubric (Loop Closure, Session Viability, Onboarding Clarity, Failure Recovery, Retention Signal, Peak Moment).
  • Generates a numeric score and a top blocker to guide next steps, with a structured completion status and Next Step routing.
  • Integrates with the existing gstack-workflow to route to /game-qa, /feel-pass, or /game-review based on findings.

Quick Start

Describe a minute-by-minute play session or share a video to generate the score and blockers.

Frequently Asked Questions about build-playability-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I evaluate if a game build provides a playable session?

Playability review separates experiential evaluation from bug-finding or feel-tuning by scoring a play session record against six dimensions: Loop Closure, Session Viability, Onboarding Clarity, Failure Recovery, Retention Signal, and Peak Moment, outputting a numeric score and top blockers.

What do I need to assess playability for a prototype or vertical slice?

Assessing prototype or vertical slice playability requires a play session record like a video, transcript, or minute-by-minute walkthrough, which the rubric scores to output a numeric value and identify top blockers guiding next steps.

How does playability scoring guide the next steps in a game design workflow?

Playability scoring guides next steps by outputting a structured completion status and routing the build to game-qa, feel-pass, or game-review within the gstack-workflow based on the identified top blockers and numeric score.

Can I use a transcript to score my play session instead of a video?

Yes, you can use a transcript to score your play session. The playability evaluation accepts a video, transcript, or minute-by-minute walkthrough to score the build across six dimensions and generate actionable blockers.

When should I run a playability review instead of a bug-finding QA pass?

Run a playability review when determining if a build yields a compelling player experience, separating experiential value from bug-finding, feel-tuning, or code review, then route to QA if technical blockers are found.