call

Convert call-by-name actions into EV-tiered Pokémon reactions with Korean dialogue.

24|6|Updated Mar 30, 2026
One-click install
npx skills add https://github.com/ThunderConch/tkm --skill call-thunderconch
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: call
Source: https://github.com/ThunderConch/tkm/tree/main/skills/call
Command: npx skills add https://github.com/ThunderConch/tkm --skill call-thunderconch

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you build a more immersive Pokémon-training loop by turning a simple call-by-name into a bond-aware reaction, including EV growth over repeated interactions.

Core Features & Use Cases

  • Name-based triggering: Matches the called target by nickname first, then by species name.
  • Bond progression (EV): Tracks call counts and grants EV +1 every 5 calls for the matched Pokémon.
  • Contextual one-line reactions: Returns a single-line response with correct Korean particles and an EV-tiered reaction; shows the Pokémon sprite after registration.

Quick Start

Call your Pokémon by name in chat and ask it to react to your call.

Frequently Asked Questions about call

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I trigger Pokémon reactions during party management chat?

To trigger Pokémon reactions, call your Pokémon by name in chat and ask it to react. The system matches the target by nickname first, then by species name, returning a one-line reaction and sprite display.

How does EV progression work with repeated calls in gamification sessions?

EV progression tracks call counts and grants EV +1 every 5 calls for the matched Pokémon. Repeated calls during session-based gamification gradually increase bond stats and produce tiered dialogue reflecting relationship growth.

Can I use nickname matching to call specific Pokémon in a party?

Yes, name-based triggering matches the called target by nickname first, then by species name. This resolves the correct Pokémon during party management to register calls and emit accurate Korean reactions.

Does the Pokémon reaction system return structured data for sprite rendering?

Yes, the system returns structured JSON after registering calls with call_count and EV increments. It emits a single-line Korean reaction with correct particles and shows the Pokémon sprite after registration.

What limitations exist for Korean particle generation in EV-tiered reactions?

Korean reactions are limited to a single-line response with correct particles based on the matched Pokémon's name. The tiered dialogue strictly depends on registered EV bond stats from repeated interactions.