What problem does it solve? Setting up cameras and rendering in Lens Studio involves non-obvious configuration details—orthographic size semantics, render layers, near-plane values, Canvas requirements, and preset-only object creation—that cause common failures like invisible objects and incorrectly rendered screen-space content. ## Core Features & Use Cases - Camera Configuration: Set up orthographic cameras for top-down 3D views, perspective cameras, and the OrthographicCameraObjectPreset for 2D screen-space content via scene-graphql. - Screen-Space Object Creation: Create ScreenImage and ScreenText objects using presets with correct Canvas, Ortho render layer, near plane of -1, and render order settings. - Visibility Debugging: Diagnose invisible objects with a systematic checklist covering enabled state, materials, render layers, near plane clipping, Canvas presence, and preset-based creation. - Use Case: You are building a 2D-style Lens with UI overlays and 3D elements. Use this Skill to configure the orthographic camera preset, parent ScreenTransform objects under a Canvas, assign materials to RenderMeshVisual components, and debug why an Image is not appearing in the preview. ## Quick Start Set up an orthographic camera for screen-space content in my Lens Studio scene and explain why my Image objects are not rendering.