What problem does it solve? Working with Phaser 4's camera system involves many subtle concepts—viewport versus scroll coordinates, follow lerping, effect lifecycles, and multi-camera ignore lists—that are easy to misuse without a consolidated reference. ## Core Features & Use Cases - Camera Control: Scroll, zoom, rotate, set bounds, and follow sprites with lerp smoothing and deadzones using the CameraManager and Camera APIs. - Camera Effects: Trigger fade, flash, shake, pan, zoomTo, and rotateTo effects with easing, callbacks, and completion events. - Multi-Camera Layouts: Build minimaps and HUD overlays using multiple cameras with ignore lists, plus apply v4 filter effects to cameras. - Use Case: When building a Phaser 4 game scene, use this Skill to correctly set up a main camera that smoothly follows the player, a corner minimap camera, and a screen shake effect on impact events. ## Quick Start Ask the AI to show how to make the main camera follow a player sprite with smooth lerp and add a fade-in effect in a Phaser 4 scene.