Canvas

Render HTML/CSS/JS content on OpenClaw canvases across connected nodes.

Updated Apr 24, 2026
One-click install
npx skills add https://github.com/frankhli843/gemmahermes --skill canvas-frankhli843
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Canvas
Source: https://github.com/frankhli843/gemmahermes/tree/main/skills/canvas
Command: npx skills add https://github.com/frankhli843/gemmahermes --skill canvas-frankhli843

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Canvas enables sharing and rendering HTML content on remote devices connected through OpenClaw, making it easy to present dashboards, demos, and interactive content across a Mac host, iOS, or Android nodes.

Core Features & Use Cases

  • Render HTML/CSS/JS content on remote canvases via a host-bridge-node pipeline.
  • Navigate, present, and control content on connected devices from a single UI or command flow.
  • Use Case: Show a game prototype or a live dashboard on multiple devices in sync for demonstrations or QA.

Quick Start

Start the canvas host, connect a node, and present your HTML content to it.

Frequently Asked Questions about Canvas

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I display HTML content across multiple connected devices for a live demo?

To display HTML content across multiple devices, you can use a host-bridge-node pipeline to render and sync web visuals on Mac, iOS, and Android canvases. This enables seamless cross-device demonstrations and dashboard presentations from a single UI.

What do I need to set up before rendering web content on remote canvases?

Before rendering web content on remote canvases, you need a running OpenClaw setup with an active canvas host, bridge, and connected node apps on your target Mac, iOS, or Android devices to establish the cross-device pipeline.

Can I present and control interactive dashboards on iOS and Android simultaneously?

Yes, you can present and control interactive dashboards on iOS and Android simultaneously. The system navigates and controls rendered HTML, CSS, and JS content on connected nodes from a single command flow for synchronized QA.

How does cross-device HTML rendering work for product prototypes?

Cross-device HTML rendering works by pushing web content from a host through a bridge to node apps. This allows product teams to showcase game prototypes or live dashboards across multiple devices in sync for demonstrations.

Are there limitations when sharing HTML visuals to remote devices?

Sharing HTML visuals requires a correctly functioning OpenClaw host, bridge, and node configuration. Without this pipeline properly connected across your Mac and mobile nodes, the cross-device rendering and sync cannot operate.

Does this cross-device display method support standard HTML, CSS, and JS?

Yes, this cross-device display method supports standard HTML, CSS, and JS. It renders your web content directly on the connected remote canvases, allowing you to present interactive web applications and dashboards seamlessly.