card_id_auditor

Audit card IDs against a unified bit-packed encoding system.

1|Updated Feb 21, 2026
One-click install
npx skills add https://github.com/trioskosmos/rabukasim --skill card-id-auditor
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: card_id_auditor
Source: https://github.com/trioskosmos/rabukasim/tree/main/.agent/skills/card_id_auditor
Command: npx skills add https://github.com/trioskosmos/rabukasim --skill card-id-auditor

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill ensures that card IDs used in the system are correctly formatted and validated against a master database, preventing errors and inconsistencies.

Core Features & Use Cases

  • ID Verification: Audits card IDs against a unified bit-packed system.
  • Legacy ID Mapping: Bridges legacy card identifiers to current system IDs.
  • Use Case: When developing new game logic or debugging existing tests, use this Skill to confirm that all card IDs are correctly structured and registered, preventing runtime errors.

Quick Start

Verify that the card ID '1234567890' is correctly formatted and registered.

Frequently Asked Questions about card_id_auditor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I verify card IDs against a master database during game development?

To verify card IDs, you audit them against a unified bit-packed encoding system that references a master database for authoritative metadata, ensuring data integrity and preventing runtime errors in game logic.

What is bit-packed card ID encoding and when do I need to audit it?

Bit-packed card ID encoding is a compact system for storing card identifiers along with their logic ID and variant index ranges. You need to audit it when developing new game logic or debugging existing tests to prevent inconsistencies.

How do I map legacy card identifiers to current system IDs?

You can map legacy card identifiers to current system IDs by using an auditing process that bridges old formats to the unified bit-packed system, facilitating seamless integration and debugging of card data.

Can I use card ID auditing to check logic ID and variant index ranges?

Yes, card ID auditing manages and verifies both logic ID and variant index ranges against a master database, confirming that all card IDs are correctly structured and registered within the defined limits.

What is the best way to prevent card data inconsistencies in game logic?

The best way to prevent card data inconsistencies is to validate card IDs against a master database using a unified bit-packed encoding system, ensuring all identifiers are correctly formatted and registered before runtime.