cdrom-file-archives

Reverse-engineer PSX game data archives and container formats.

3|Updated Feb 25, 2026
One-click install
npx skills add https://github.com/sadnescity/psx-spx-claude-plugin --skill cdrom-file-archives
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cdrom-file-archives
Source: https://github.com/sadnescity/psx-spx-claude-plugin/tree/main/skills/cdrom-file-archives
Command: npx skills add https://github.com/sadnescity/psx-spx-claude-plugin --skill cdrom-file-archives

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill helps users reverse-engineer and understand the various PSX game data archives and container formats, enabling them to extract, analyze, and repurpose data from PSX games.

Core Features & Use Cases

  • PSX File Format Analysis: Provides detailed descriptions and examples of PSX file formats like DPAC, RESHEAD, RESBODY, DIRFILE, MCD, and more.
  • Compression Method Deciphering: Identifies and explains compression methods used in PSX games, such as LZ/16bit, LZ/24bit, LZ5, and RNC.
  • Use Case: If you're developing a tool for PSX game data extraction or need to understand the inner workings of a specific PSX game's file structure, this Skill provides the necessary knowledge.

Quick Start

Analyze the file format of the 'WWF Smackdown.PAC' file using the cdrom-file-archives skill.

Frequently Asked Questions about cdrom-file-archives

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I reverse-engineer PSX game data archives and container formats?

To reverse-engineer PSX game data archives, you analyze file structures like DPAC, RESHEAD, and DIRFILE to identify file types, compression methods, and internal organization for data extraction and repurposing.

What compression methods are used in PSX game files?

PSX game files commonly use compression methods such as LZ/16bit, LZ/24bit, LZ5, and RNC, which can be identified and deciphered to successfully extract the underlying game assets.

Do I need to know PSX hardware specifications to analyze file formats like MCD?

Yes, understanding PSX hardware specifications and file formats is required to effectively analyze container formats like MCD, as the hardware constraints dictate the data structure and storage methods.

What is the best way to extract data from a PSX game archive like a PAC file?

The best way to extract data from a PSX PAC file is to analyze its specific container format structure, identify the embedded compression algorithms, and parse the file boundaries to isolate individual assets.

Can I use PSX file format analysis for game development and data recovery projects?

Yes, PSX file format analysis is directly applicable to game development and data recovery projects, enabling you to understand internal file structures, extract assets, and repurpose legacy game data.