cesiumjs-materials-shaders

Official

CesiumJS visuals: materials and post-processing.

AuthorCesiumGS
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Rendering CesiumJS scenes with advanced materials and post-processing can be complex and error-prone; developers need a unified guide to create Fabric materials, apply image-based lighting, and configure screen-space effects.

Core Features & Use Cases

  • Material system: define Fabric materials (Color, Image, checks, patterns) and apply them via MaterialAppearance to primitives and entities.
  • Image-based lighting and post-processing: enable realistic lighting and effects like bloom, tonemapping, and depth of field across models and tilesets.
  • Shader authoring and integration: create CustomShader or GLSL-based materials and apply them to models, tilesets, or voxels for advanced visual customization.
  • Use Case: design a cesium viewer scene with a glossy fabric material on a primitive, integrated post-processing, and a custom shader for feature highlighting.

Quick Start

Use this skill to create and apply a Fabric material with image-based lighting on a CesiumJS primitive or model.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: cesiumjs-materials-shaders
Download link: https://github.com/CesiumGS/cesiumjs-skills/archive/main.zip#cesiumjs-materials-shaders

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.