cesiumjs-materials-shaders
OfficialCesiumJS visuals: materials and post-processing.
Software Engineering#rendering#shaders#fabric#post-processing#materials#cesiumjs#image-based-lighting
AuthorCesiumGS
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Rendering CesiumJS scenes with advanced materials and post-processing can be complex and error-prone; developers need a unified guide to create Fabric materials, apply image-based lighting, and configure screen-space effects.
Core Features & Use Cases
- Material system: define Fabric materials (Color, Image, checks, patterns) and apply them via MaterialAppearance to primitives and entities.
- Image-based lighting and post-processing: enable realistic lighting and effects like bloom, tonemapping, and depth of field across models and tilesets.
- Shader authoring and integration: create CustomShader or GLSL-based materials and apply them to models, tilesets, or voxels for advanced visual customization.
- Use Case: design a cesium viewer scene with a glossy fabric material on a primitive, integrated post-processing, and a custom shader for feature highlighting.
Quick Start
Use this skill to create and apply a Fabric material with image-based lighting on a CesiumJS primitive or model.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: cesiumjs-materials-shaders Download link: https://github.com/CesiumGS/cesiumjs-skills/archive/main.zip#cesiumjs-materials-shaders Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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