chain-survivor-skill-system

Define on-chain skill metadata, upgrades, and transfers for blockchain games.

1|22|Updated Apr 14, 2025
One-click install
npx skills add https://github.com/papermoonio/2025-h1-solidity-polkadot-mini-hackathon --skill chain-survivor-skill-system
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: chain-survivor-skill-system
Source: https://github.com/papermoonio/2025-h1-solidity-polkadot-mini-hackathon/tree/main/15-1864-game
Command: npx skills add https://github.com/papermoonio/2025-h1-solidity-polkadot-mini-hackathon --skill chain-survivor-skill-system

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Chain Survivor's skill system design provides a structured approach to defining on-chain skills, upgrades, and ownership for a blockchain-enabled game.

Core Features & Use Cases

  • Skill metadata: id, name, level, cooldown, effect, tradable, and owner linkage to a PlayerAccount.
  • On-chain ownership and transfers: assets can be minted, transferred, and persisted to wallets with clear provenance.
  • In-game integration: skills activated by players influence combat, buffs, summons, and asset trading within the game loop.
  • Real-world scenarios: weaponized spell trees, economy-driven skill marketplaces, and cross-session skill persistence.

Quick Start

Create a new skill entry by adding a YAML frontmatter with name and description in skill.md, implement its effect in the skills module, and reference it from the game’s UI for activation.

Frequently Asked Questions about chain-survivor-skill-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a skill system for a blockchain game?

NFT-style skills in on-chain games are skill assets minted to player wallets with clear provenance. They can be traded, upgraded, and persisted across game sessions, allowing players to own and transfer their skill trees like tangible blockchain assets.

How do I bind in-game skill upgrades to on-chain assets?

You bind skill upgrades to on-chain assets by linking the skill metadata to a PlayerAccount. This allows the game to mint, transfer, and persist upgraded skills directly to a player's wallet, ensuring asset provenance and cross-session persistence.

Can I create a tradable skill marketplace using on-chain game assets?

Yes, you can create a skill marketplace by making skills tradable assets. The design supports economy-driven skill trading, allowing players to mint, transfer, and sell weaponized spell trees or abilities like Fireball and Chain Lightning to other wallets.

What is the best way to structure blockchain game skill metadata?

The best way to structure skill metadata is using a YAML frontmatter block containing the skill name and description. This pairs with a Markdown body that defines the id, level, cooldown, effect, tradable status, and owner linkage for clear on-chain data binding.

Do I need optional scripts to implement a blockchain skill system?

Optional scripts are not strictly required to define the skill system, as the core design relies on YAML metadata and Markdown documentation. However, you can implement skill effects in a skills module and reference them from the game UI for activation.