Channel Playbook -- Tienda

Validates retail store campaign materials against Movistar channel principles and tone rules.

1|Updated Jun 29, 2026
One-click install
npx skills add https://github.com/Superreal-io/maia-campaign-skills --skill channel-playbook-tienda-superreal-io
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Channel Playbook -- Tienda
Source: https://github.com/Superreal-io/maia-campaign-skills/tree/main/channel-playbook-tienda
Command: npx skills add https://github.com/Superreal-io/maia-campaign-skills --skill channel-playbook-tienda-superreal-io

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Physical retail campaign materials often suffer from visual clutter, aggressive sales language, and inconsistent messaging across supports. This Skill gives planning, copywriting, and art direction agents a single operational playbook for the Movistar physical store channel, with explicit validation rules that catch anti-patterns before pieces are approved. ## Core Features & Use Cases - Support-specific guidance: Defines the unique mission and operating rules for each in-store format (window signage, digital screens, demo tables, product labels, A-boards, floor vinyls). - Automatic validation rules: Twelve codified rules (T01-T12) classify issues as rejection, correction, or alert, covering the three-second comprehension rule, price hierarchy, and frame limits for screens. - CRM coherence checks: Ensures in-store messaging stays consistent with the active CRM system, including Ventaja Personal territory and tone. - Use Case: A copywriter drafts an A-board for a Ventaja Personal campaign. The Skill flags that it contains price, installment, and specs simultaneously (rule T07), and proposes a single-claim alternative that invites conversation with the salesperson. ## Quick Start Review this in-store signage copy against the tienda channel playbook and list any validation rule violations with suggested fixes.

Frequently Asked Questions about Channel Playbook -- Tienda

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate in-store signage copy against brand guidelines?

Check the piece against the twelve automatic validation rules (T01-T12) in the playbook. Each rule maps to a rejection, correction, or alert outcome, covering comprehension time, price dominance, urgency language, and visual saturation.

What rules apply to retail digital screen content?

Hero screens are limited to two content frames and must inspire rather than list products. Dynamic explanatory screens allow one idea per frame and a maximum of 10-12 visible keywords, with audiovisual content instead of static slides.

Can an A-board include price and product specifications together?

No. Rule T07 rejects any A-board containing price, installment, and specifications simultaneously. A-boards must carry a single claim plus one condition, designed to provoke a question the salesperson answers.

Does the playbook cover coordination with store sales staff?

Yes. Every in-store campaign must include a summary script for the sales team containing the main claim, three key arguments, and one response to the most likely objection. Signage opens the conversation; the salesperson closes it.

What are the limitations of this retail playbook?

It covers only the physical store channel and does not produce final artwork. The Art Director role generates conceptual mockups in SVG or HTML/CSS, while final production goes through a design studio with the brand system.