character-archetype
CommunityCraft modular character archetypes via capabilities.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Composable character types built on a slim Character core and a central Capability Registry, replacing monolithic designs with flexible, runtime-enabled archetypes.
Core Features & Use Cases
- Composition over Inheritance: a Deer is a Character with Movement + AI + TameableAnimal; a Dragon is a Character with Movement + AI + Combat + Dialogue + Needs + Hoard.
- Capability Registry API: Get<T>(), TryGet<T>(), Has<T>(), GetAll<T>() APIs enable dynamic, runtime decisions; pre-placed capabilities are toggled via OnEnable/OnDisable; network-synced state ensures consistency across hosts/clients.
- Spawning and Validation: Archetype ScriptableObjects drive prefab creation, runtime validation, and player input allowances; spawning via CharacterFactory uses archetype defaults.
Quick Start
Create a CharacterArchetype ScriptableObject and its prefab, then spawn a character with the CharacterFactory.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: character-archetype Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-archetype Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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