character-archetype

Community

Craft modular character archetypes via capabilities.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Composable character types built on a slim Character core and a central Capability Registry, replacing monolithic designs with flexible, runtime-enabled archetypes.

Core Features & Use Cases

  • Composition over Inheritance: a Deer is a Character with Movement + AI + TameableAnimal; a Dragon is a Character with Movement + AI + Combat + Dialogue + Needs + Hoard.
  • Capability Registry API: Get<T>(), TryGet<T>(), Has<T>(), GetAll<T>() APIs enable dynamic, runtime decisions; pre-placed capabilities are toggled via OnEnable/OnDisable; network-synced state ensures consistency across hosts/clients.
  • Spawning and Validation: Archetype ScriptableObjects drive prefab creation, runtime validation, and player input allowances; spawning via CharacterFactory uses archetype defaults.

Quick Start

Create a CharacterArchetype ScriptableObject and its prefab, then spawn a character with the CharacterFactory.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: character-archetype
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-archetype

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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