character-obstacle-avoidance
CommunityProactive obstacle steering for WASD movement.
Software Engineering#unity#navigation#raycast#rigidbody#obstacle-avoidance#character-movement#step-jumping
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill defines rules for physics-based character navigation without relying on NavMeshAgent. It enables proactive obstacle steering and step handling for manual Rigidbody WASD movement.
Core Features & Use Cases
- Proactive raycast obstacle avoidance using forward and 45-degree rays to guide movement along walls and corners.
- Raycast-based step handling that lifts the character onto small ledges to avoid blocking stairs.
- Clear integration guidance and tunable parameters (e.g., _stepHeight, _avoidanceStrength) to adapt to different scenes.
Quick Start
Integrate the obstacle avoidance system by enabling the CharacterObstacleAvoidance logic and tuning the relevant parameters in CharacterMovement.cs.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: character-obstacle-avoidance Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-obstacle-avoidance Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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