character-portraits

Generate batch character portraits with consistent style from a style anchor.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill character-portraits
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: character-portraits
Source: https://github.com/haitao2016/--Skill/tree/main/%40m-mikoto_character-portraits
Command: npx skills add https://github.com/haitao2016/--Skill --skill character-portraits

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill enables the creation of multiple character portraits with a unified visual style, saving time and ensuring consistency for game development.

Core Features & Use Cases

  • Style Consistency: Generate characters with a consistent style based on a provided style anchor.
  • Batch Generation: Create multiple character portraits simultaneously, with options for customizing traits and poses.
  • Variant Generation: Add variations like expressions, ages, or outfits to each character without losing identity.
  • Use Case: Ideal for game designers who need to create a cast of characters with a specific style and want to explore different variations for each character.

Quick Start

Use the character-portraits skill to generate a series of character portraits with the following style anchor: "Flat cel-shaded, warm palette, medium-weight black outlines, 1:7 proportions, bust composition."

Frequently Asked Questions about character-portraits

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch generate style-consistent character portraits for game development?

To batch generate style-consistent character portraits, provide a text-based style anchor describing the visual aesthetic, along with text descriptions for character traits and poses. The skill processes these inputs to output multiple unified portraits simultaneously.

Can I create character pose variations without losing the original identity?

Yes, you can create character pose variations without losing identity. By using a single-reference image for variant generation, the skill preserves core character traits while applying new poses, expressions, ages, or outfits.

What is a style anchor and how does it work for character design?

A style anchor is a text-based description of visual aesthetics, such as "Flat cel-shaded, warm palette, medium-weight black outlines." It guides the generation process to ensure all batch-created character portraits maintain a unified visual style.

Do I need reference images to generate character trait variations?

You need a single-reference image to generate character trait variations. While the core style, traits, and pose variations are defined through text-based descriptions, single-reference image usage is required specifically for variant generation.

What's the best way to explore different outfit variations for a game character cast?

The best way to explore outfit variations for a game character cast is to batch generate portraits using a defined style anchor. You can then apply specific outfit variations to each character while ensuring overall style consistency across the entire set.