character-rigging

Define 2D character rigs with hierarchical parts and pivot constraints in JSON.

21|9|Updated Jun 22, 2026
One-click install
npx skills add https://github.com/47thtechcorner/RayCodes_OpenMontage --skill character-rigging-47thtechcorner
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: character-rigging
Source: https://github.com/47thtechcorner/RayCodes_OpenMontage/tree/main/openmontage_engine/.agents/skills/character-rigging
Command: npx skills add https://github.com/47thtechcorner/RayCodes_OpenMontage --skill character-rigging-47thtechcorner

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the complexity of managing 2D character animation assets by providing a structured, data-driven framework for defining rigs, pivots, and hierarchical constraints.

Core Features & Use Cases

  • Data-Driven Rigging: Define character parts, layers, and parent-child relationships in a standardized JSON format.
  • Constraint Management: Prevent impossible rotations and maintain structural integrity for limbs and joints.
  • Use Case: Use this skill to define a character rig for a custom animation sequence, ensuring that body parts like heads and arms move correctly around defined pivot points within the OpenMontage pipeline.

Quick Start

Use the character-rigging skill to generate a new rig plan for a character named mouse with defined body and limb parts.

Frequently Asked Questions about character-rigging

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a data-driven 2D character rig for animation?

To build a data-driven 2D character rig, you define hierarchical part structures and pivot constraints in a standardized JSON format, ensuring deterministic animation behavior through explicit coordinate-space mapping.

How does parent-child dependency tracking work for 2D animation rigs?

Parent-child dependency tracking works by mapping explicit coordinate spaces for modular character assets, ensuring that body parts like heads and arms move correctly around defined pivot points during GSAP-based rendering.

Can I use this character rigging framework with Remotion and GSAP?

Yes, this framework facilitates the development of modular character assets specifically designed for GSAP-based rendering and Remotion-driven animation pipelines.

What's the best way to prevent impossible rotations in 2D character joints?

The best way to prevent impossible rotations in 2D character joints is by applying constraint management within a data-driven rig, maintaining structural integrity for limbs through defined pivot constraints.

How do I define character parts and layers for a custom animation sequence?

You define character parts, layers, and parent-child relationships in a standardized JSON format to create a modular character rig, ensuring deterministic animation behavior for custom sequences.