What problem does it solve? Creating 2D character animation often fails because rigs are hardcoded, pivots are misplaced, and layer order breaks after generation. This Skill provides proven patterns for building reusable, data-driven character rig packages that renderers can consume deterministically. ## Core Features & Use Cases - Rig Package Definition: Structure characters as JSON data packages with parts, parent hierarchies, layer ordering, and joint constraints. - Pivot and Constraint Guidance: Define pivots in artwork coordinate space and clamp rotations to prevent impossible poses. - Quality Checklist: Verify that every moving part has a pivot, mouths and eyes are separate assets, and props are independent. - Use Case: When building an OpenMontage rig_plan for a mouse character animated in Remotion with GSAP, use this Skill to produce a valid rig package with correct pivots and frame-driven animation constraints. ## Quick Start Ask the AI to build a character rig package for a 2D character with separate head, body, and arm parts including pivots and rotation limits.