character-visuals
CommunityOrchestrate 2D visuals in a 3D world.
Design & Creative#unity#visual-architecture#character-visuals#billboarding#spine2d#body-parts#eye-hand-api
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a modular visual system for Unity that preserves a stable, Spine2D-ready API across a 2.5D character pipeline, enabling consistent body-part management (eyes, hands, ears) and race presets while preparing for future rendering back-ends.
Core Features & Use Cases
- Billboarding: ensure 2D sprites always face the camera within a 3D world.
- Body parts architecture: a hub (CharacterBodyPartsController) with EyesController and HandsController that expose a stable API (SetClosed, SetPose, SetCategory).
- Presets and initialization: support race presets (RaceSO) and default skin/color application across sub-controllers.
- Migration-ready design: preserves the logical API during Spine2D migration, so gameplay code remains unaffected by rendering technology changes.
- Extendability: documents how to integrate with broader visuals (clothing, shadows, and future rigs) via a central Visuals architecture.
Quick Start
Initialize a character by configuring a RaceSO preset and drive the visual body parts through the CharacterBodyPartsController.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: character-visuals Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-visuals Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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