ck-game-build-and-cook

Orchestrate the build, cook, stage, and package pipeline for CkFoundation Unreal Engine projects.

4|Updated Aug 15, 2023
One-click install
npx skills add https://github.com/chainkemists/CkFoundation --skill ck-game-build-and-cook
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ck-game-build-and-cook
Source: https://github.com/chainkemists/CkFoundation/tree/main/.claude/skills/ck-game-build-and-cook
Command: npx skills add https://github.com/chainkemists/CkFoundation --skill ck-game-build-and-cook

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill resolves the complex, framework-specific requirements for packaging CkFoundation games, preventing common boot failures, AngelScript compilation errors, and stale-output issues that standard Unreal Engine documentation does not cover.

Core Features & Use Cases

  • Pipeline Orchestration: Manages the build, cook, stage, and package lifecycle with framework-specific logic for AngelScript and EntitySpawnParams.
  • Error Prevention: Automates the handling of test-content exclusions and plugin-specific staging requirements to ensure packaged builds are stable and production-ready.
  • Use Case: Use this skill when you need to package a CkFoundation game for distribution, ensuring that all generated scripts and framework-specific dependencies are correctly staged and cooked.

Quick Start

Use the ck-game-build-and-cook skill to execute the full build and packaging pipeline for the current project on Windows.

Frequently Asked Questions about ck-game-build-and-cook

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I package a CkFoundation Unreal Engine game without AngelScript boot failures?

Packaging a CkFoundation game requires orchestrating the build and cook pipeline with framework-specific logic that correctly stages AngelScript scripts and manages EntitySpawnParams to prevent compilation errors and boot failures.

Why does my Unreal Engine cook cycle fail when excluding test content from production builds?

Cook cycle failures during test-content exclusion occur when framework-specific staging requirements are unmet. Automating these exclusions and plugin-specific staging ensures packaged builds remain stable and production-ready.

What is the best way to handle EntitySpawnParams generation during the Unreal Engine build and cook process?

Handling EntitySpawnParams generation requires a pipeline that addresses CkFoundation-specific requirements during the stage and package lifecycle, ensuring correct generation and module dependency management in packaged environments.

Does the Unreal Engine build cook run process need deterministic multi-pass cook cycles for AngelScript?

Deterministic multi-pass cook cycles are a technical necessity for Unreal Engine build cook run pipelines handling AngelScript, ensuring all generated scripts and framework-specific dependencies are correctly staged and cooked for stable distribution.

Can I use standard Unreal Engine packaging documentation for CkFoundation AngelScript projects?

Standard Unreal Engine documentation does not cover CkFoundation-specific packaging requirements. You need a dedicated pipeline handling AngelScript staging, EntitySpawnParams generation, and test-content exclusion to prevent boot failures and stale outputs.

What are the limitations of using standard Unreal Engine automation for CkFoundation project packaging?

Standard Unreal Engine automation lacks framework-specific logic for AngelScript staging and EntitySpawnParams generation, risking stale-output issues and compilation errors. A specialized pipeline is required to ensure deterministic, multi-pass cook cycles and production-ready builds.