claude-unity-bridge

Execute Unity Editor commands like build, test, and scene loading via files.

20|1|Updated Jan 22, 2026
One-click install
npx skills add https://github.com/ManageXR/claude-unity-bridge --skill claude-unity-bridge
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: claude-unity-bridge
Source: https://github.com/ManageXR/claude-unity-bridge/tree/main/skill
Command: npx skills add https://github.com/ManageXR/claude-unity-bridge --skill claude-unity-bridge

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires pyyaml, requests, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill enables users to execute and manage Unity Editor operations through automated file-based commands, removing the need for manual GUI interaction.

Core Features & Use Cases

  • Automated Testing & Compilation: Run Unity unit tests and trigger script compilation remotely.
  • Asset & Scene Management: Refresh asset databases and load specific scenes programmatically.
  • Play Mode Control: Enter, pause, step through frames, and exit Play Mode seamlessly.
  • Build Automation: Compile builds for various platforms using custom or default pipelines.
  • Use Case: Developers can integrate Unity actions into CI/CD pipelines, ensuring consistent builds and tests without manual intervention.

Quick Start

Issue a command to run all Unity tests in your project.

Frequently Asked Questions about claude-unity-bridge

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Editor tasks without manual GUI interaction?

Automating Unity Editor tasks without manual GUI interaction is done through a file-based protocol that executes commands for builds, testing, and scene loading. This removes the need for direct human input during development workflows.

Can I run Unity unit tests and compile scripts remotely?

Yes, running Unity unit tests and compiling scripts remotely is supported. The system executes automated testing and compilation commands through its file-based protocol, enabling remote validation of your Unity project.

Do I need a specific Unity package to control the Unity Editor via scripting?

Yes, a specific Unity package is required. You need the com.mxr.claude-bridge package installed within your Unity project environment to establish the file-based protocol for executing editor control commands.

What is the best way to integrate Unity builds and tests into a CI/CD pipeline?

Integrating Unity builds and tests into a CI/CD pipeline is done by issuing file-based commands to compile builds and run tests. This ensures consistent automation and deployment workflows without manual intervention.

How do I control Unity Play Mode programmatically for automated testing?

Controlling Unity Play Mode programmatically involves sending commands to enter, pause, step through frames, and exit Play Mode. This is handled seamlessly through the file-based automation protocol.