claymorphism

Define claymorphism design systems with CSS tokens for soft UI components.

5|1|Updated Apr 8, 2026
One-click install
npx skills add https://github.com/Catsofsuffering/CCGS --skill claymorphism-catsofsuffering
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: claymorphism
Source: https://github.com/Catsofsuffering/CCGS/tree/main/templates/skills/domains/frontend-design/claymorphism
Command: npx skills add https://github.com/Catsofsuffering/CCGS --skill claymorphism-catsofsuffering

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Claymorphism standardizes a soft, clay-like UI aesthetic by defining large radii, dual inner shadows, and offset outer shadows to create depth while remaining accessible.

Core Features & Use Cases

  • Large Radius: generous border-radius values (20–32px) to create a puffy surface.
  • Dual Inner Shadows: light inset from top-left and dark inset from bottom-right to simulate a clay surface.
  • Offset Outer Shadow: directional box-shadow to ground UI elements like cards, buttons, and inputs.
  • Theming & Accessibility: tokens support light and dark modes with accessible contrast.

Quick Start

Design a claymorphic card using the provided CSS tokens: apply --clay-radius-lg, --clay-shadow, and related tokens to achieve the clay look.

Frequently Asked Questions about claymorphism

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a claymorphism design system for frontend UI components?

Create a claymorphism design system by applying CSS tokens for large border radii, dual inner shadows, and offset outer shadows to frontend UI components like cards, buttons, and inputs to achieve a soft, tactile clay-like depth.

What CSS shadow values are needed for soft tactile UI elements?

Soft tactile UI elements require dual inner shadows—a light inset from the top-left and a dark inset from the bottom-right—paired with an offset outer shadow to simulate a grounded clay surface.

How does claymorphism design handle theming and accessibility for dark mode?

Claymorphism design handles theming and accessibility by defining CSS tokens that support both light and dark modes, ensuring accessible color contrast while maintaining the soft, tactile aesthetic across UI components.

Can I use CSS tokens to standardize a clay-like depth across different UI controls?

You can standardize clay-like depth across UI controls by applying predefined CSS tokens such as --clay-radius-lg and --clay-shadow, ensuring consistent radii and shadow implementation throughout your design system.

What is the difference between claymorphism and other soft UI design approaches?

Claymorphism differs from other soft UI approaches by combining generous 20–32px border radii with dual inner shadows and offset outer shadows specifically to create a puffy, clay-like tactile surface rather than a flat neumorphic look.

Do I need specific border radius values to achieve a puffy clay surface in my design system?

You need generous border-radius values between 20 and 32px to create the puffy surface characteristic of claymorphism, standardized through CSS tokens for consistent application across UI components.