cli-anything-sbox

Manage s&box engine projects, scenes, prefabs, code generation and assets via CLI.

46.8k|4.4k|Updated Mar 8, 2026
One-click install
npx skills add https://github.com/HKUDS/CLI-Anything --skill cli-anything-sbox
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cli-anything-sbox
Source: https://github.com/HKUDS/CLI-Anything/tree/main/sbox/agent-harness/cli_anything/sbox/skills
Command: npx skills add https://github.com/HKUDS/CLI-Anything --skill cli-anything-sbox

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) and assets (resource) components.

What problem does it solve?

This Skill streamlines the management and editing of game engine assets by providing a comprehensive CLI for project configuration, scene manipulation, and asset referencing.

Core Features & Use Cases

  • Project Management: Create and configure s&box projects, validate assets, and manage packages.
  • Scene and Prefab Editing: Add, modify, clone, and query scene objects and prefabs with precision.
  • Code Generation: Automate the creation of C# components, UI, and resources tailored for game development.
  • Use Case: A developer wants to batch modify all scene objects tagged 'enemy' to increase their health property, then generate corresponding C# scripts for custom behaviors.

Quick Start

Load the CLI tool and load or create a project, then directly manipulate scenes and prefabs through natural commands.

Frequently Asked Questions about cli-anything-sbox

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch modify s&box scene objects and prefabs via command line?

Batch modify s&box scene objects and prefabs by loading your project into the CLI tool and issuing natural commands to add, clone, or query targeted objects. This allows precise batch updates to properties like health across tagged enemies.

Can I automate C# code generation for s&box game components?

Automate C# code generation for s&box by using the CLI to create components, UI elements, and resources. This streamlines game development by generating custom C# scripts tailored for specific scene behaviors.

Does s&box asset management work without a graphical editor?

Asset management works without a graphical editor by providing a command-line interface to validate assets, manage packages, and configure s&box projects. This structured workflow handles project creation entirely through text commands.

What is the best way to manage s&box project configuration and scene editing?

The best way to manage s&box project configuration and scene editing is through a structured CLI workflow. You can create projects, manipulate scenes, and handle prefabs with precision using natural language commands.

Do I need Python to manage s&box game assets and scenes?

You need Python 3.10 or higher to manage s&box game assets and scenes using this CLI tool. Relevant project dependencies are also required to execute the command-line interface for game development.