climber-game-design-guard

Review climber-game changes against design boundaries and validation steps.

1|Updated Feb 28, 2026
One-click install
npx skills add https://github.com/muddyrain/valley-mas --skill climber-game-design-guard
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: climber-game-design-guard
Source: https://github.com/muddyrain/valley-mas/tree/main/.codex/skills/climber-game-design-guard
Command: npx skills add https://github.com/muddyrain/valley-mas --skill climber-game-design-guard

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill provides guardrails to prevent the ongoing evolution of the climber-game package from drifting into unrelated features, ensuring a stable scope and consistent gameplay experience.

Core Features & Use Cases

  • Maintain climber-game as an independently playable package with a dedicated entry point, while apps/web remain decoupled.
  • Enforce design boundaries for level progression, camera feel, HUD and menus, and accessibility to prevent feature creep.
  • Provide a governance framework for reviewing new ideas, tracking decisions, and ensuring alignment with the core objective of "攀爬动物:在一起".

Quick Start

Review climber-game changes against the defined boundaries before implementing new features.

Frequently Asked Questions about climber-game-design-guard

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prevent scope creep in game design during iterative development?

Game design boundaries maintain scope by applying mandatory checks to level progression, camera feel, and HUD behaviors. They enforce decoupling rules to ensure apps/web remain independent from the playable package, preventing feature creep.

How do I decouple an independently playable game package from its web mount?

Decoupling a playable package requires enforcing strict architectural boundaries and mandatory validation steps. This ensures the game package maintains a dedicated entry point while apps/web remain separated and stable.

What are the mandatory checks for validating reachability and interaction consistency in a game?

Mandatory checks for validating reachability and interaction consistency involve reviewing new level and HUD behaviors against defined design boundaries. This governance framework verifies alignment with the core gameplay objective before implementation.

Does this governance framework support reviewing new ideas for level progression and accessibility?

Yes, the governance framework supports reviewing new ideas for level progression and accessibility. It tracks decisions and enforces design boundaries to ensure all changes align with the core objective.

Can I use architecture guardrails to manage build and test impact for game packages?

Yes, you can use architecture guardrails to manage build and test impact for game packages. They specify validation steps that verify interaction consistency and ensure changes do not destabilize the mount.

When should I not apply decoupling rules to changes affecting game HUD and menus?

You should not bypass decoupling rules when changes affect game HUD and menus if maintaining stable scope is the goal. These rules ensure feature creep is prevented and apps/web remain decoupled.