One-click install
npx skills add https://github.com/Aradotso/mcp-skills --skill cocos-creator-mcp-server
Or copy as Structured Prompt for Agentโ–ผ
Please help me install this Agent Skill.
Skill: cocos-creator-mcp-server
Source: https://github.com/Aradotso/mcp-skills/tree/main/skills/cocos-creator-mcp-server
Command: npx skills add https://github.com/Aradotso/mcp-skills --skill cocos-creator-mcp-server

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Building or editing Cocos Creator projects often requires repetitive, error-prone manual operations inside the editor, especially when creating scenes, nodes, components, and prefabs at scale.

Core Features & Use Cases

  • Scene, node, and component automation: Create, query, modify transforms, and manage lifecycle operations across Cocos objects so an AI can assemble game structure quickly.
  • Prefab workflows: Create prefabs from nodes, instantiate them, and apply or revert instance changes to keep reusable structures consistent.
  • Asset and project management: Import assets, query dependencies, run or build the project, and use debug tooling to speed up iteration.
  • Use Case: Generate a level layout by creating nodes and components, then convert repeated enemy layouts into prefabs and spawn multiple instances for testing.

Quick Start

Ask your MCP-enabled AI client to connect to the local server and open your desired scene, then create a new node named Player with a Sprite component and position it at x=0, y=0, z=0.

Frequently Asked Questions about cocos-creator-mcp-server

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Cocos Creator scene and node creation using AI?โ–ผ

Automating Cocos Creator scene creation requires an MCP server that exposes editor operations to AI clients for creating nodes, managing components, and assembling game structures. This Skill provides that server for 3.8+ environments.

Can I use an MCP client to generate and instantiate prefabs in Cocos Creator?โ–ผ

Yes, you can use an MCP client to generate prefabs in Cocos Creator by calling the server's HTTP transport endpoints. The server allows AI to create prefabs from nodes, instantiate them, and apply or revert instance changes.

What Cocos Creator version and setup do I need for AI editor automation?โ–ผ

AI editor automation requires Cocos Creator 3.8+ with the MCP plugin running and an MCP client configured to call the server's HTTP transport endpoints. No additional dependencies are needed beyond this environment setup.

Does Cocos Creator MCP server support bulk asset management and project builds?โ–ผ

The Cocos Creator MCP server supports bulk asset management by exposing tools to import assets, query dependencies, run the project, and execute builds. This speeds up iteration during procedural level assembly and bulk hierarchy refactoring.

Why use an MCP server for Cocos Creator instead of manual editor operations?โ–ผ

Using an MCP server for Cocos Creator replaces repetitive manual editor operations with AI-driven workflows. It enables procedural level assembly, bulk refactoring of editor hierarchies, and automated prefab spawning to eliminate error-prone manual tasks.