What problem does it solve?
This Skill helps you evaluate and improve interfaces using cognitive psychology, so you can reduce confusion, lower cognitive load, and make design decisions that match how people actually think and behave.
Core Features & Use Cases
- Laws of UX guidance: Apply principles like Fitts's Law, Hick's Law, Gestalt, and the Peak-End Rule to structure layouts, controls, and flows.
- Bias-aware design critique: Identify cognitive biases, dark patterns, and decision traps that affect conversion, trust, and usability.
- Neurodesign and attention strategy: Improve scanning, flow, feedback, and engagement in forms, onboarding, navigation, and product experiences.
- Use case: Review a checkout flow, spot where users will hesitate or abandon, and rewrite the interaction to be clearer, faster, and more ethical.
Quick Start
Ask Claude to review your interface or product flow using the cognitive-psychology-ux skill and explain where users are likely to struggle, hesitate, or make mistakes.