combat-implementation

Community

Build robust, responsive 2D combat systems.

Authoraiguy611
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a ready-to-implement framework for designing and coding a complete 2D combat system, reducing duplication and iteration time for combat features.

Core Features & Use Cases

  • State-driven combat flow with input buffering, hitbox/damage handling, knockback, and invincibility frames.
  • AI patterns for enemies (patrol, chase, attack) and combat feedback (hitstop, screen shake, particles).
  • Use Case: Quickly prototype a 2D action RPG encounter with consistent telegraphs and responsive controls.

Quick Start

Create a minimal 2D combat prototype using the provided engine scaffolding.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: combat-implementation
Download link: https://github.com/aiguy611/cc-tools/archive/main.zip#combat-implementation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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