combat-implementation
CommunityBuild robust, responsive 2D combat systems.
Authoraiguy611
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a ready-to-implement framework for designing and coding a complete 2D combat system, reducing duplication and iteration time for combat features.
Core Features & Use Cases
- State-driven combat flow with input buffering, hitbox/damage handling, knockback, and invincibility frames.
- AI patterns for enemies (patrol, chase, attack) and combat feedback (hitstop, screen shake, particles).
- Use Case: Quickly prototype a 2D action RPG encounter with consistent telegraphs and responsive controls.
Quick Start
Create a minimal 2D combat prototype using the provided engine scaffolding.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: combat-implementation Download link: https://github.com/aiguy611/cc-tools/archive/main.zip#combat-implementation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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