comfyui-sdxl-partial-asset-gen

Orchestrate local ComfyUI SDXL partial-asset generation with configurable prompts and LoRA strengths.

3|Updated Mar 6, 2026
One-click install
npx skills add https://github.com/eaglhuang/cocos_new --skill comfyui-sdxl-partial-asset-gen
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: comfyui-sdxl-partial-asset-gen
Source: https://github.com/eaglhuang/cocos_new/tree/main/.github/skills/comfyui-sdxl-partial-asset-gen
Command: npx skills add https://github.com/eaglhuang/cocos_new --skill comfyui-sdxl-partial-asset-gen

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Streamlines local partial-asset generation for ComfyUI/Stable Diffusion SDXL by packaging a repeatable workflow into a single script, removing the need to manually assemble asset pipelines.

Core Features & Use Cases

  • Local workflow automation: orchestrates a SDXL partial-asset generation workflow against a local ComfyUI backend for badge, cap, plaque, and panel fragment assets.
  • Flexible prompts & LoRAs: supports a default double-LoRA configuration with configurable prompt sources (prompt files) and style profiles, enabling consistent outputs.
  • Output management & readiness for postprocess: saves PNG assets to artifacts/ or a user-defined path and provides compatibility with downstream postprocess/selection and Cocos import steps.

Quick Start

Run the comfyui-sdxl-partial-asset-gen script with a defined asset type and prompts to generate a partial asset locally.

Frequently Asked Questions about comfyui-sdxl-partial-asset-gen

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate SDXL partial-asset generation in ComfyUI?

SDXL partial-asset generation is automated by running a script that orchestrates a repeatable workflow against a local ComfyUI backend, eliminating the need to manually assemble asset pipelines for badges, caps, plaques, and panel fragments.

What types of assets can I generate using local SDXL workflows?

You can generate UI partial assets such as badges, caps, plaques, and panel fragments. The workflow uses a fixed baseline configuration with configurable prompts to ensure consistent outputs for these specific asset types.

Can I configure LoRA strengths and style profiles for local asset generation?

Yes, local asset generation supports a default double-LoRA configuration with adjustable strengths. You can also use configurable prompt files and optional style profiles to maintain consistent output styles.

Does this local SDXL workflow support init-image inputs?

Yes, the local SDXL workflow supports init-image inputs alongside configurable prompts and style profiles. This allows you to guide the generation of partial assets from existing baseline images.

How are generated PNG assets managed for downstream postprocessing?

Generated PNG assets are saved directly to an artifacts directory or a user-defined path. This output management ensures compatibility with downstream postprocess, selection, and Cocos import steps.

Do I need a local ComfyUI backend to run the partial-asset generation script?

Yes, a local ComfyUI backend is required. The script orchestrates the SDXL generation workflow specifically against this local environment to package and execute the repeatable asset pipeline.