components-v2-modals

Create Discord modals with Labels using Components v2 in Open Guard.

Updated Jan 9, 2026
One-click install
npx skills add https://github.com/ErdemGKSL/open-guard-rs --skill components-v2-modals
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: components-v2-modals
Source: https://github.com/ErdemGKSL/open-guard-rs/tree/main/.opencode/skill/components-v2-modals
Command: npx skills add https://github.com/ErdemGKSL/open-guard-rs --skill components-v2-modals

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This guide helps developers create Discord modals with Labels using Components v2 in Open Guard, enabling structured user input collection within interactive UI.

Core Features & Use Cases

  • Build modals with labeled inputs for clean data collection in Discord interactions.
  • Support text inputs, select menus, and file uploads via Labels.
  • Use in prompts and forms triggered by buttons or commands to improve user experience.

Quick Start

Create a modal titled 'Feedback Form' with two labeled inputs: a text input labeled "Your Feedback" and a select menu for "Rating". Show the modal in response to a button interaction.

Frequently Asked Questions about components-v2-modals

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create Discord modals with labeled inputs using Components v2?

Discord modals with Components v2 are created by assembling labeled text inputs, select menus, and file uploads within a frontmatter-based SKILL.md structure, then integrating them into bot interactions for structured data collection.

What is the purpose of using labels in Discord Components v2 modals?

Labels in Discord Components v2 modals provide structured data collection by clearly identifying text inputs, select menus, and file uploads, improving user experience during interactive bot workflows.

Does serenity support Components v2 modals for Rust Discord bots?

Serenity supports Components v2 modals for Rust Discord bots, enabling you to build modals with labeled inputs and integrate them into button or command interactions within the Open Guard bot framework.

How do I trigger a Components v2 modal from a button interaction in Rust?

Trigger a Components v2 modal from a button interaction in Rust by responding to the interaction with a modal containing labeled text inputs and select menus, following best practices for interaction handling.

Can I use select menus and file uploads inside Discord Components v2 modals?

You can use select menus and file uploads inside Discord Components v2 modals alongside text inputs, all defined with labels to support forms and prompts triggered by buttons or commands.

What are the limitations of Components v2 modals in Discord bot interactions?

Components v2 modals in Discord bot interactions require a frontmatter-based SKILL.md with name and description, enforce label components for inputs, and follow specific interaction handling workflows within the Open Guard bot environment.