What problem does it solve?
Turning an abstract idea, UI/UX concept, or end-to-end user journey into a demo that people can actually judge is hard: teams often ship slide decks, fake SaaS shells, or unverifiable screen recordings instead of evidence. This Skill structures demo creation around a Demo Contract that locks the judgment question, delivery lane, visual source of truth, and honesty boundaries before any frontend work begins.
Core Features & Use Cases
- Two-axis Demo Contract: Classifies every demo by demo_kind (concept_story, product_experience_gate, journey_validation) and delivery_lane (internal_product_gate, external_showcase), with a fill-in contract template.
- Claim-based verification: Requires replayable browser journeys with sentinel inputs for real-interaction claims, workspace/product-shell evidence, and document-editor engine contracts.
- Failure playbook: Ships a lessons reference cataloging twelve real demo failures and their corrections, plus a pressure-test table for contract review.
- Use Case: Before building a clickable prototype to decide whether a new Workspace shell should ship, use this Skill to freeze the contract, build a deterministic frontend in the native product shell, and collect operator sign-off evidence.
Quick Start
Use the concept-demo-design skill to turn my idea into a Demo Contract with the right demo_kind and delivery_lane before building the interactive prototype.