Concurrency & Idempotency
CommunityEnforce serialized, idempotent server mutations.
Authorkerem-ersoz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Server-side mutations across many concurrent actions can race and corrupt shared state. This Skill provides per-table locking and idempotency guards to ensure serialized, safe transitions for game state mutations in a multiplayer server.
Core Features & Use Cases
- Per-table mutexes to serialize mutations
- Idempotency guards in state-changing methods
- Safe handling of sockets, timers, and bot actions to prevent races
- Clear guidance for timer safety, check-then-act prevention, and atomic state transitions
Quick Start
Wrap mutations with withTableLock to serialize changes and enforce idempotency.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Concurrency & Idempotency Download link: https://github.com/kerem-ersoz/gonul/archive/main.zip#concurrency-idempotency Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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