consume-effect-queue

Consume and process queued UI effects from Cubits in Flutter widgets.

7|Updated Jan 27, 2026
One-click install
npx skills add https://github.com/marcglasberg/bloc_superpowers --skill consume-effect-queue
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: consume-effect-queue
Source: https://github.com/marcglasberg/bloc_superpowers/tree/main/.claude/skills/consume-effect-queue
Command: npx skills add https://github.com/marcglasberg/bloc_superpowers --skill consume-effect-queue

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Consume and process queued UI effects emitted by Cubits to ensure predictable, sequential UI updates without manual polling.

Core Features & Use Cases

  • Sequential processing: handle one effect per frame or all at once to fit visual requirements.
  • Pattern-based handling: map effect types to UI actions using a switch pattern.
  • Scalable orchestration: plug into diverse flows (onboarding, errors, navigation) with minimal boilerplate.

Quick Start

Attach context.effectQueue in your widget tree to begin consuming your state's queued effects.

Frequently Asked Questions about consume-effect-queue

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I process queued UI effects sequentially in Flutter Cubits?

To process queued UI effects sequentially in Flutter Cubits, use a defined EffectQueue in your state and a switch-based handler to map each effect to UI actions for predictable, sequential updates without manual polling.

What is the best way to orchestrate UI feedback and dialogs across multiple Cubits?

Orchestrating UI feedback and dialogs across Cubits requires an EffectQueue in your state to queue effects sequentially, ensuring predictable navigation and UI updates without manual polling or race conditions.

How do I consume an EffectQueue in a Flutter widget tree?

To consume an EffectQueue in a Flutter widget tree, attach context.effectQueue to your widget and implement a switch-based handler to map each queued effect to specific UI actions.

Can I process one UI effect per frame or multiple effects at once in Flutter?

Processing queued UI effects can be configured to handle one effect per frame or all at once, allowing you to fit the sequential visual requirements of your Flutter application.

Do I need Bloc or Cubit to handle sequential UI updates in Flutter?

You need Cubit to handle sequential UI updates in Flutter, as the consume-effect-queue pattern relies on state emitted by Cubits to populate the EffectQueue for sequential processing.

Why does my Flutter UI update unpredictably when emitting multiple effects from a Cubit?

Flutter UI updates unpredictably when emitting multiple effects from a Cubit because they lack sequential orchestration; defining an EffectQueue ensures effects are processed predictably without manual polling.