content-hot-reload
CommunityInstant content hot-reload during development.
Authorvchelaru
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Watching and iterating on game content (JSON configs, PNGs, TMX maps, etc.) during development often requires restarting the game, which stalls feedback. This Skill enables automatic content hot-reload to streamline the workflow and keep iteration fast.
Core Features & Use Cases
- Two-folder content model: source Content/ and output Content/ to map changes without full rebuilds.
- Watchers with debouncing and selective reloading strategies: in-place updates for simple changes and screen restarts for structural edits.
- API-driven workflows: integrate with Screen.WatchContentDirectory and WatchContent to keep content in sync during development.
Quick Start
Configure a screen to watch the Content folder and rely on the built-in hot-reload to automatically refresh assets during development.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: content-hot-reload Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#content-hot-reload Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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