content-workbench

Inspect, manipulate, and validate USD assets within a Content Workbench session.

179|21|Updated Apr 28, 2026
One-click install
npx skills add https://github.com/NVIDIA-Omniverse/usd-content-agents --skill content-workbench
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-workbench
Source: https://github.com/NVIDIA-Omniverse/usd-content-agents/tree/main/agentic/.agents/skills/content-workbench
Command: npx skills add https://github.com/NVIDIA-Omniverse/usd-content-agents --skill content-workbench

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill solves the complexity of managing 3D asset workflows by providing a unified interface to inspect, manipulate, validate, and export Universal Scene Description (USD) files without manual scene-graph editing.

Core Features & Use Cases

  • Scene Orchestration: Connect to a Content Workbench session to load, optimize, and snapshot USD scenes.
  • Automated Validation & Authoring: Perform physics topology inspection, material assignment, and runtime validation to ensure assets meet production standards.
  • Use Case: A developer can use this skill to automatically validate a 3D model's physics components, apply a new material library, and export the optimized result while preserving all workflow evidence.

Quick Start

Use the content-workbench skill to load the target USD asset, inspect its physics topology, and apply the required material overrides.

Frequently Asked Questions about content-workbench

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate USD asset inspection and manipulation programmatically?

Automating USD asset inspection and manipulation requires a programmatic interface to load, validate, and edit scene graphs. This skill connects to a managed workbench session to inspect physics topology, assign materials, and execute stateful operations.

What is the best way to validate physics topology in a USD scene?

Validating physics topology in a USD scene is done through automated runtime validation within a managed workbench session. This process inspects 3D model components to ensure assets meet production standards before executing durable edit transactions.

How do I apply material overrides to 3D content in Omniverse?

Applying material overrides to 3D content in Omniverse involves loading the target USD asset and executing material assignment operations. This skill facilitates the automated application of new material libraries while preserving workflow evidence.

Can I automate rendering and scene optimization for USD files?

Automating rendering and scene optimization for USD files is supported through the Content Workbench API. This skill orchestrates complex 3D workflows by connecting to a session to load, optimize, snapshot, and render USD scenes.

Do I need the Content Workbench API to edit USD assets?

The Content Workbench API is required to execute stateful operations and maintain durable edit transactions for USD assets. This integration enables programmatic scene orchestration, validation, and automated manipulation.

Why use a managed workbench session for 3D content workflows?

A managed workbench session provides a unified interface to inspect, validate, and export USD files without manual scene-graph editing. It solves the complexity of managing 3D asset workflows by maintaining durable edit transactions and workflow evidence.