content-workflow-cli

Automate multi-phase 3D content workflows for Universal Scene Description files.

179|21|Updated Apr 28, 2026
One-click install
npx skills add https://github.com/NVIDIA-Omniverse/usd-content-agents --skill content-workflow-cli
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-workflow-cli
Source: https://github.com/NVIDIA-Omniverse/usd-content-agents/tree/main/agentic/.agents/skills/content-workflow-cli
Command: npx skills add https://github.com/NVIDIA-Omniverse/usd-content-agents --skill content-workflow-cli

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the complexity of managing multi-phase 3D content workflows, such as material assignment and large-scene processing, by providing a standardized, automated command-line interface.

Core Features & Use Cases

  • Batch Material Assignment: Automatically assign physically-based materials to 3D objects using VLM-based analysis.
  • Large-Scene Orchestration: Manage complex scene decomposition, asset-task processing, and validation gates for large USD files.
  • Workflow Resumption: Safely resume interrupted or prepared agentic runs to ensure continuity in long-running 3D content tasks.

Quick Start

Use the content-workflow-cli skill to assign materials to the specified USD asset using the provided material library and reference image.

Frequently Asked Questions about content-workflow-cli

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate material assignment for USD files in a 3D content pipeline?

You can automate material assignment for USD files using a command-line interface that leverages VLM-based analysis to apply physically-based materials to 3D objects. This targets complex asset pipelines requiring automated inspection and validation across multi-phase tasks.

What is the best way to process large-scene USD files for 3D asset workflows?

Large-scene processing for USD files is handled through automated orchestration that manages scene decomposition, asset-task processing, and validation gates. This standardizes the execution of complex 3D content workflows via a command-line interface.

Can I resume an interrupted 3D content workflow if a large-scene processing task fails?

Yes, you can safely resume interrupted or prepared agentic runs to ensure continuity in long-running 3D content tasks. The workflow supports persistent logging of agentic operations and run directory management for recovery.

Does Omniverse workflow automation support VLM-based inspection for 3D assets?

Omniverse workflow automation supports VLM-based inspection, optimization, and validation across multi-phase tasks. It targets complex asset pipelines requiring structured task requests for 3D content processing.

What do I need to provide to start automating 3D asset workflows with material assignment?

You need a specified USD asset, a material library, and a reference image to start automating 3D asset workflows. The command-line interface uses these inputs for VLM-based analysis and batch material assignment.