controlnet-pose

Route pose-conditioned image and video generation through RunComfy models.

31|9|Updated Apr 30, 2026
One-click install
npx skills add https://github.com/prime-skills/runcomfy-agent-skills --skill controlnet-pose-prime-skills
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: controlnet-pose
Source: https://github.com/prime-skills/runcomfy-agent-skills/tree/main/controlnet-pose
Command: npx skills add https://github.com/prime-skills/runcomfy-agent-skills --skill controlnet-pose-prime-skills

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill simplifies pose-conditioned image and video generation by routing pose, skeleton, depth, canny, and motion references to the most suitable RunComfy model or workflow.

Core Features & Use Cases

  • Video Motion Transfer: Transfer the motion and blocking of a reference performance onto a target character with Kling Motion Control.
  • Pose-Conditioned Images: Generate images guided by OpenPose, DWPose, depth, or canny control images using Z-Image Turbo ControlNet LoRA.
  • Stylized Animation: Route mascot and character animation requests to Wan Animate or compatible ComfyUI workflows.
  • Use Case: Give the Skill a character image and dance reference video to create a new video of that character performing the same choreography.

Quick Start

Ask the controlnet-pose skill to generate a video of the target character using the supplied reference performance video, or create an image from the supplied pose control image.

Frequently Asked Questions about controlnet-pose

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I use a pose control image to guide character generation?

Pose-conditioned image generation uses OpenPose, DWPose, depth, or canny control images to constrain model output. This Skill routes those references to the Z-Image Turbo ControlNet LoRA, ensuring the generated character matches your supplied pose skeleton or depth map.

Can I use depth and canny references for pose-locked image generation?

Yes, depth and canny references can be used for pose-locked image generation. The Skill applies these control images alongside skeleton references to the appropriate RunComfy workflow, constraining the structural composition of the generated image or video.

Do I need the RunComfy CLI to perform motion transfer and character animation?

Yes, the RunComfy CLI is required. Motion transfer and character animation routing requires authenticated CLI access, publicly reachable media URLs for your reference files, and valid model-specific input schemas to execute properly.

How does skeleton-based pose conditioning work for video generation?

Skeleton-based pose conditioning works by extracting a pose map from a reference performance and applying it to a target character. The Skill routes this to Kling Motion Control, transferring the reference motion and blocking onto the generated character video.

What are the limitations of using ControlNet for character animation?

Limitations include requiring publicly reachable media URLs and valid model-specific input schemas. Character animation routing depends on the RunComfy CLI and authenticated access, meaning local file paths without public hosting will not execute correctly.