core-event-bus

Community

Unified event bus for type-safe inter-module communication.

Authordiadia0000
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a type-safe, centralized event bus for cross-module communication, solving the issue of modular A notifying module B and ensuring a streamlined communication process.

Core Features & Use Cases

  • Type-Safe Events: Ensures that event payloads match the expected types, preventing runtime errors.
  • Event Registration & Unregistration: Allows modules to subscribe to and unsubscribe from specific events.
  • Event Broadcasting: Enables modules to broadcast events to all subscribed handlers.
  • Once-Only Events: Allows handlers to be executed only once for a particular event.
  • Use Case: For a game development scenario, the core-event-bus Skill can be used to handle events like player movement, resource collection, or network status changes across different game modules.

Quick Start

To subscribe to the 'player:moved' event, use the following command: EventBus.on('player:moved', (payload) => { /* handler logic */ }).

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

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Please help me install this Skill:
Name: core-event-bus
Download link: https://github.com/diadia0000/ForWanna/archive/main.zip#core-event-bus

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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