core-module

Official

Build clean MVC modules and UI animations.

Authorpunkfuncgames
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Consolidates the core framework reference for Unity projects by documenting MVC base classes, composition patterns, service interfaces, extension helpers, and the view animation system so developers can implement consistent, testable, and lifecycle-aware game features without ambiguity.

Core Features & Use Cases

  • MVC foundations: interfaces and base classes for models, controllers, and views that standardize initialization, binding, activation, and disposal workflows.
  • Composition & lifecycle: injectable and cancellable lifecycle components, composable behaviours, and patterns that replace brittle inheritance with DI-aware composition.
  • Service & extension helpers: common service interfaces, reactive helpers for R3 observables, and MessagePipe/R3 integration for event-driven flows.
  • Animation system: reusable view animator assets (fade, scale, slide, composite) with reversible animations and configurable durations for consistent UI transitions.
  • Use case: implement a PlayerModel/PlayerView/PlayerController trio, bind model changes to view updates, manage lifecycle and cancellation tokens, and apply view animators for show/hide transitions.

Quick Start

Create a PlayerModel, PlayerView, and PlayerController using the provided ModelBase, ViewBase, and ControllerBase patterns and register them with builder.RegisterMVC to wire DI, lifecycle, and view animations.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: core-module
Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#core-module

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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