create-architecture

Synthesize GDDs, ADRs, and engine references into a master architecture document.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/packetalien/cursor-game-studios --skill create-architecture-packetalien
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-architecture
Source: https://github.com/packetalien/cursor-game-studios/tree/main/.cursor/skills/create-architecture
Command: npx skills add https://github.com/packetalien/cursor-game-studios --skill create-architecture-packetalien

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The skill generates a master architecture document by synthesizing approved GDDs, ADRs, and engine references into a single, engine-aware blueprint that guides sprint planning and implementation.

Core Features & Use Cases

  • Collects context from GDDs, ADRs, and engine reference docs to build a comprehensive architecture.md.
  • Supports multiple review modes, engine-version pinning, and phase-based gating to align design and implementation.
  • Produces the definitive architectural scaffold used by planners, engineers, and producers to coordinate work across teams.

Quick Start

Run the skill to generate docs/architecture/architecture.md and begin the review workflow.

Frequently Asked Questions about create-architecture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a master architecture document from GDDs and ADRs?

This skill synthesizes approved Game Design Documents and Architecture Decision Records into a master architecture blueprint. It produces a comprehensive architecture.md file that defines system layers, ownership, data flows, and API boundaries adaptable to phase approvals.

How do I ensure engine compatibility checks pass when writing architecture documentation?

To pass engine compatibility checks, the architecture documentation must include engine version pinning and reference engine-specific constraints. This skill satisfies these checks by synthesizing engine references into the architectural scaffold and producing compliant configs and risk assessments.

Can I use phase-based gating to align architecture design and implementation across project phases?

Yes, you can use phase-based gating to align design and implementation. The master architecture blueprint supports multiple review modes and adapts to phase approvals, ensuring milestone baselines and ADR traceability are met before proceeding to the next project phase.

What's the best way to structure system layers and API boundaries for sprint planning?

The best way to structure system layers and API boundaries is by synthesizing GDDs and ADRs into a definitive architectural scaffold. This approach coordinates work across teams by defining ownership and data flows, producing configs and risk assessments for planners and engineers.

Does this architecture planning approach produce ADR traceability and risk assessments?

Yes, this architecture planning approach produces ADR traceability and risk assessments. By synthesizing approved ADRs and engine references, it generates configs and architecture docs that satisfy milestone baselines and provide comprehensive risk evaluations for the project.

Why do I need to synthesize ADRs and engine references into a master architecture blueprint?

You need to synthesize ADRs and engine references to create a single, engine-aware blueprint that guides implementation. This resolves fragmentation by combining design decisions and technical constraints into one architecture document, ensuring coordinated work across teams.