create-asset-sheet

Generates a sliced, classified pack of 2D game assets from one image-generation prompt.

66|4|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/SummerEngine/summer --skill create-asset-sheet-summerengine
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-asset-sheet
Source: https://github.com/SummerEngine/summer/tree/main/library/skills/create-asset-sheet
Command: npx skills add https://github.com/SummerEngine/summer --skill create-asset-sheet-summerengine

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Generating 2D game assets one at a time breaks visual coherence across a set and forces manual background removal, cropping, and naming. This Skill turns a single prompt into a complete pack of isolated, named, and categorized assets saved as one ArtAsset. ## Core Features & Use Cases - One-prompt pack generation: Produce tile sheets, UI kits, menu screens, character packs, or biome sets in a single image-generation call. - Automated slicing pipeline: Background removal, vision-based detection, snake_case naming, category classification, and cropping run through the summer_slice_asset_sheet tool. - Optional HD upscale: Small slices can be upscaled via fal flux-2/edit image-to-image while preserving aspect ratio and style. - Use Case: Ask for a Japanese village tileset and receive a saved pack ArtAsset containing individually named terrain tiles, props, and buildings ready to import into a game project. ## Quick Start Ask the agent to generate a fantasy dungeon asset sheet with twelve props and slice it into a named asset pack.

Frequently Asked Questions about create-asset-sheet

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a 2D game asset pack from one prompt?

Call summer_generate_image with a prompt listing 6-20 isolated items, then pass the returned asset id to summer_slice_asset_sheet. The slicer removes backgrounds, detects and names each item, classifies it, crops it, and saves everything as one pack ArtAsset.

What kinds of asset sheets can this pipeline create?

It supports tile sheets, UI kits, menu screens, character packs, and biome sets. The classifier outputs categories like character, terrain, nature, buildings, ui, and vfx to route slices into downstream pipelines.

Which image model should I use for pixel art versus painterly styles?

Use grok-imagine for pixel art and gpt-image-2 for painterly, illustrative, or structured grid styles. Generate at 1024x1024, since larger sheets fragment when individual assets drop below roughly 64 pixels.

Why does the slicer return one giant bounding box or miss items?

Overlapping items or missing gaps in the source image cause merged or missed detections. Re-prompt with explicit isolation instructions, generate at higher resolution, or reduce the number of items per sheet.

When should I not use the asset sheet generator?

Avoid it for single assets, character animation frames, seamlessly connecting terrain tiles, or 3D model packs. Use pixel-art, sprite-sheet, tileable-texture, or concept-art with image-to-3D for those cases instead.

How much does generating a 12-asset sheet cost?

A 12-asset sheet costs about $0.12 without upscaling, covering generation, background removal, and vision classification. Adding a full bulk upscale of all slices brings the total to roughly $0.60.