What problem does it solve? Generating 2D game assets one at a time breaks visual coherence across a set and forces manual background removal, cropping, and naming. This Skill turns a single prompt into a complete pack of isolated, named, and categorized assets saved as one ArtAsset. ## Core Features & Use Cases - One-prompt pack generation: Produce tile sheets, UI kits, menu screens, character packs, or biome sets in a single image-generation call. - Automated slicing pipeline: Background removal, vision-based detection, snake_case naming, category classification, and cropping run through the summer_slice_asset_sheet tool. - Optional HD upscale: Small slices can be upscaled via fal flux-2/edit image-to-image while preserving aspect ratio and style. - Use Case: Ask for a Japanese village tileset and receive a saved pack ArtAsset containing individually named terrain tiles, props, and buildings ready to import into a game project. ## Quick Start Ask the agent to generate a fantasy dungeon asset sheet with twelve props and slice it into a named asset pack.