create-epics

Generate EPIC.md files from approved GDDs and ADRs.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill create-epics-brand6
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-epics
Source: https://github.com/brand6/Claude-Code-Game-Studios-zh-auto/tree/main/.claude/skills/create-epics
Command: npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill create-epics-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Converts an approved GDD and governance ADRs into a scalable Epic structure that defines functional modules, scope, engine risks, and untracked requirements, enabling controlled downstream story creation.

Core Features & Use Cases

  • Epic generation: produce EPIC.md with system, layer, GDD reference, ADRs, TRs, and risk notes.
  • Traceability: links ADRs and TRs to the Epic for audit and accountability.
  • Workflow gating: prepares the ground for /create-stories [epic-slug] after approval.
  • Scope management: clearly defines boundaries to prevent feature creep and scope drift.

Quick Start

Supply the system name (and optional layer) to generate the epic scaffold and view the draft for approval.

Frequently Asked Questions about create-epics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert an approved GDD into executable Epics for module development?

To convert an approved Game Design Document (GDD) into executable Epics, you supply the system name and optional layer. The tool generates a production-ready EPIC.md file defining functional modules, architecture decisions, and engine risks for downstream story creation.

What is the best way to structure Epics from architecture decisions and GDD references?

Structuring Epics from architecture decisions involves mapping each system across Foundation, Core, Feature, and Presentation layers. This approach links ADRs and TR statuses directly to the Epic, ensuring traceability and clear scope boundaries to prevent feature creep.

How do I trace ADR governance and engine risks when creating Epics?

You trace ADR governance and engine risks by referencing the GDD path, ADR list, and risk notes during Epic generation. The resulting Epic scaffold explicitly links these governance elements, providing auditability and accountability for untracked requirements.

Can I generate Epics for different architectural layers like Foundation and Presentation?

Yes, you can generate Epics for Foundation, Core, Feature, and Presentation layers. By supplying the system name and specifying the optional layer, the tool maps each system to the appropriate architectural layer within the EPIC.md output.

Do I need an approved GDD before starting Epic generation?

Yes, an approved GDD and governance ADRs are required prerequisites. Epic generation transforms these approved design documents and architecture decisions into a scalable Epic structure, preparing the ground for controlled downstream story creation.

Why define scope boundaries and untracked requirements when generating Epics?

Defining scope boundaries and untracked requirements during Epic generation prevents feature creep and scope drift. It clearly establishes project limits within the EPIC.md, ensuring controlled and focused downstream story creation.