create-gdd

Generate structured 14-section Game Design Documents for digital, physical, and hybrid games.

3|Updated Oct 28, 2020
One-click install
npx skills add https://github.com/k0d3x8its/dotfiles --skill create-gdd-k0d3x8its
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: create-gdd
Source: https://github.com/k0d3x8its/dotfiles/tree/main/claude/.claude/skills/create-gdd
Command: npx skills add https://github.com/k0d3x8its/dotfiles --skill create-gdd-k0d3x8its

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Writing a Game Design Document from scratch is slow and inconsistent — sections get skipped, economies stay vague, and failure states are forgotten. This Skill produces a complete, cross-referenced GDD from a rough concept, flagging gaps honestly instead of inventing details. ## Core Features & Use Cases - 14-Section GDD Template: Covers game overview, core loop, mechanics, economy, progression, assets, factions, milestones, and monetization, with digital-only and physical-only sections applied as needed. - Gap Flagging System: Marks unknowns as [TBD], unproven beliefs as [ASSUMPTION], and balance concerns as [DESIGN RISK] so weak spots are visible. - Detailed Reference Guidance: Includes per-section examples from shipped GDDs (asymmetric card games, Web3 pet games) and a table of common anti-patterns to avoid. - Use Case: Describe a concept like "2-player asymmetric hacker vs defender card game" and receive a saved docs/GDD-<GameName>.md with completed sections, resource conversion chains, and flagged design risks. ## Quick Start Ask the AI to create a GDD for your game concept, for example a Web3 idle pet game on Avalanche with crafting and NFT evolution.

Frequently Asked Questions about create-gdd

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a Game Design Document for a board game?▼

Provide a rough concept and the Skill generates a 14-section GDD covering core loop, mechanics, components, turn structure, and milestones. Physical-only sections like bill of materials are included, while digital-only sections like tech stack are skipped.

What sections should a Game Design Document include?▼

This template covers 14 sections: overview, core game loop, win conditions, mechanics, economy, progression, components, turn structure, factions, art direction, tech stack, milestones, monetization, and open questions. Digital-only and physical-only sections apply conditionally.

Can I create a GDD for a Web3 or blockchain game?▼

Yes, the Skill supports Web3 games and includes sections for token economies, NFT asset standards, revenue splits, and secondary market fee structures. It flags revenue streams dependent on player-to-player activity as design risks.

How do I document asymmetric game factions in a GDD?▼

Define one core loop per faction with mirrored structure but divergent outputs, and give each faction a one-word strategic identity like Aggressive or Attrition. Each faction needs a distinct escalation path and win condition.

What are common Game Design Document mistakes to avoid?▼

Common anti-patterns include vague economies without named sources and sinks, missing failure states, unprioritized asset lists, and progression stages that unlock nothing. The reference guide lists fixes for each pattern.