cst-vfx-rules
CommunityDefine and register VFX rules for skills
AuthorKorCaptain
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This set of guidelines defines and enforces standardized VFX rules for CaptainSkillTree skills, ensuring consistent visuals and safe usage across skill implementations.
Core Features & Use Cases
- Use SimpleVFX for custom assets to keep VFX lightweight and safe.
- Use Valheim's VFXManager.PlayVFXMultiplayer for base VFX and automatic multiplayer synchronization.
- Avoid VFXManager.PlayVFXHybrid, and do not combine Instantiate() with AudioSource.PlayClipAtPoint to prevent loading issues.
- Register VFX via ZNetScene using the UnifiedVfxPrefabRegisterPatch and maintain a central VFX list at asset/VFX.
Quick Start
Register VFX rules by following the VFX registration guide in the project and apply them to the desired skill.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: cst-vfx-rules Download link: https://github.com/KorCaptain/Valheim_Captain_SkillTree/archive/main.zip#cst-vfx-rules Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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