What problem does it solve? Building smooth motion trajectories in Phaser 4 games requires understanding the Curves API, Path composition, and the PathFollower component, which have subtle behaviors like arc-length spacing and degree-versus-radian angle handling that commonly trip up developers. ## Core Features & Use Cases - Path Composition: Chain lines, splines, cubic and quadratic beziers, and ellipse arcs into a single compound Path using methods like lineTo, splineTo, and cubicBezierTo. - Point Sampling and Rendering: Extract evenly spaced points, tangents, lengths, and bounds from any curve, and draw paths onto Graphics objects for debugging or visuals. - PathFollower Animation: Make sprites automatically traverse a path with configurable duration, easing, rotation-to-path, repeat, and yoyo behavior via startFollow. - Use Case: Build a tower defense game where enemy sprites follow a winding spline path across the map, rotating to face their direction of travel and looping with yoyo motion. ## Quick Start Ask the AI to create a Phaser 4 path from curves and make a sprite follow it with rotation enabled.