day-one-patch

Plan and execute a fix-only day-one patch with rollback plan and QA gating.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill day-one-patch-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: day-one-patch
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/day-one-patch
Command: npx skills add https://github.com/easonlao/jiazi-game --skill day-one-patch-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents launch-day chaos by planning and executing a tightly scoped, fix-only day-one patch with explicit QA gating and a rollback plan.

Core Features & Use Cases

  • Release-stage patch planning: Verifies the project is in Release/Polish stage before proceeding, and loads gate verdicts, open/just-fixed bugs (pending verification), sprint history, and security audit status.
  • Risk-controlled patch scope: Classifies bugs for inclusion using severity/priority/effort rules, blocks scope creep (no new features, no refactoring, minimal viable changes), and uses user confirmation to approve or adjust the scope.
  • Rollback-first execution: Requires a rollback plan to be written before implementation, assigns ownership and platform constraints, then proceeds with implementations and a targeted QA gate to reach PASS or PASS WITH WARNINGS.
  • Release documentation output: Produces an internal patch record for the day-one patch and triggers generation of player-facing patch notes after the patch is recorded.

Quick Start

Prepare the day-one patch by approving the proposed scope, writing the rollback plan to production/releases/rollback-plan-[version].md, then implementing fixes and generating production/releases/day-one-patch-[version].md for the selected version.

Frequently Asked Questions about day-one-patch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a day-one patch for a game launch without introducing new issues?

A day-one patch addresses known post-gold-master bugs, cert feedback, or pre-launch playtest issues using fix-only remediation. It enforces scope discipline, targeted QA gating, and a rollback plan to ensure launch readiness without scope creep or new features.

What is the best way to handle certification feedback before a public game release?

Certification feedback is handled by classifying bugs for inclusion using severity, priority, and effort rules. The process applies fix-only remediation to address cert issues, requires a rollback plan before implementation, and runs targeted QA gating to reach a pass verdict.

How do I execute a rollback plan for a release-stage patch?

A rollback plan must be written before implementation begins. The process assigns ownership and platform constraints, implements the targeted fixes, and applies targeted QA gating to verify the rollback plan is viable before generating the internal patch record.

Can I include new features or refactoring in a day-one patch?

No, a day-one patch strictly blocks scope creep by enforcing minimal viable changes. It requires scope discipline to apply fix-only remediation for known bugs, preventing any new features or refactoring that could jeopardize launch safety.

When do I need a day-one patch for my release?

You need a day-one patch when your project is in the release or polish stage and known bugs, cert feedback, or pre-launch playtests require safe, fix-only remediation immediately before or after public release to prevent launch-day chaos.

Does day-one patch generation produce player-facing patch notes?

Yes, the process produces an internal day-one patch record for the selected version. After the patch is recorded, it triggers the generation of player-facing patch notes to communicate the applied fixes to the audience.