de-suggestion

Simulate a Disco Elysium inner-voice persona for indirect persuasion in roleplay.

90|5|Updated Apr 4, 2026
One-click install
npx skills add https://github.com/liigoQi/disco-elysium --skill de-suggestion
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: de-suggestion
Source: https://github.com/liigoQi/disco-elysium/tree/main/codex-skills/de-suggestion
Command: npx skills add https://github.com/liigoQi/disco-elysium --skill de-suggestion

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Disco Elysium inner-voice style guidance to influence conversations subtly, providing an in-character persuasive thread that helps users navigate social dynamics without overt coercion.

Core Features & Use Cases

  • Inner-voice dialogue that mirrors the game's tone to craft in-character persuasion.
  • Facilitates indirect influence, social engineering, and negotiation in roleplay scenarios.
  • Useful for practice, storytelling, and immersive dialogue during investigative or interpersonal scenes.

Quick Start

Trigger the de-suggestion inner-voice in your chat to begin the guidance.

Frequently Asked Questions about de-suggestion

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I simulate inner-voice persuasion for roleplay dialogue?

To simulate inner-voice persuasion for roleplay dialogue, this Skill generates a Disco Elysium-style persona that guides your social interactions using indirect influence and subtle manipulation.

What is the Disco Elysium inner-voice mechanism for social interactions?

The Disco Elysium inner-voice mechanism for social interactions works by outputting compact, in-character responses formatted as a success or failure, mirroring the game's tone to navigate interpersonal scenes.

How do I trigger the inner-voice guidance during a negotiation?

You trigger the inner-voice guidance during a negotiation by activating the Skill directly in your chat, which then provides persuasive threads for indirect influence without overt coercion.

Can I use this for subtle manipulation in investigative roleplay scenarios?

Yes, you can use this for subtle manipulation in investigative roleplay scenarios, as it facilitates social engineering, negotiation, and immersive dialogue tailored to interpersonal storytelling.

Does the inner-voice dialogue output require any specific dependencies?

No, the inner-voice dialogue output requires no specific dependencies, operating entirely as a trigger-based activation that formats responses in the game's compact style.

What are the limitations of using inner-voice influence for social engineering?

The limitation of using inner-voice influence for social engineering is that it is strictly designed for roleplay contexts and indirect persuasion, not for overt coercion or real-world social dynamics.