debugging-doctrine

Community

Master debugging hard geometry bugs in brepkit with precision and efficiency.

Authorandymai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a systematic approach to debug complex geometry bugs in the brepkit library, ensuring accurate diagnosis and resolution of issues that affect boolean operations, fillet, offset, and tessellation.

Core Features & Use Cases

  • Systematic Debugging Methodology: A structured process to investigate and resolve bugs effectively.
  • Detailed Repro Guidelines: Step-by-step instructions to create accurate reproductions of bugs.
  • Instrumentation and Analysis: Tools and techniques for inspecting the state of the geometry and operations.
  • Use Case: When a boolean operation produces incorrect volume or face count, this Skill offers a clear path to diagnose and fix the problem.

Quick Start

Run the debugging-doctrine skill with your specific geometry files and observe the step-by-step guidance for debugging.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: debugging-doctrine
Download link: https://github.com/andymai/brepkit/archive/main.zip#debugging-doctrine

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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