debugging-doctrine
CommunityMaster debugging hard geometry bugs in brepkit with precision and efficiency.
Authorandymai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a systematic approach to debug complex geometry bugs in the brepkit library, ensuring accurate diagnosis and resolution of issues that affect boolean operations, fillet, offset, and tessellation.
Core Features & Use Cases
- Systematic Debugging Methodology: A structured process to investigate and resolve bugs effectively.
- Detailed Repro Guidelines: Step-by-step instructions to create accurate reproductions of bugs.
- Instrumentation and Analysis: Tools and techniques for inspecting the state of the geometry and operations.
- Use Case: When a boolean operation produces incorrect volume or face count, this Skill offers a clear path to diagnose and fix the problem.
Quick Start
Run the debugging-doctrine skill with your specific geometry files and observe the step-by-step guidance for debugging.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: debugging-doctrine Download link: https://github.com/andymai/brepkit/archive/main.zip#debugging-doctrine Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 620,000+ vetted skills library on demand.