define_new_block

Community

Effortlessly define new game blocks with the BlockBuilder API.

Authordrey7925
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a straightforward method for adding new blocks to the game using the BlockBuilder API, eliminating the complexity of manual block definition.

Core Features & Use Cases

  • Define New Blocks: Use the BlockBuilder API to create new blocks with various textures, behaviors, and configurations.
  • Custom Textures: Apply unique textures to individual faces of blocks or use CSS color placeholders.
  • Game Logic Integration: Implement block-specific logic and behavior through modifiers and item handlers.
  • Use Case: If you need to add a custom block with unique properties, such as a glowing block that emits light or a block that emits sounds when stepped on, this Skill is designed for you.

Quick Start

Run the define_new_block skill with the BlockBuilder to add a new block named 'my_custom_block'.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: define_new_block
Download link: https://github.com/drey7925/perovskite/archive/main.zip#define-new-block

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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