defold-project-build

Trigger Defold editor builds via HTTP and report results.

81|6|Updated Feb 17, 2026
One-click install
npx skills add https://github.com/indiesoftby/defold-agent-config --skill defold-project-build-indiesoftby
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: defold-project-build
Source: https://github.com/indiesoftby/defold-agent-config/tree/main/.agents/skills/defold-project-build
Command: npx skills add https://github.com/indiesoftby/defold-agent-config --skill defold-project-build-indiesoftby

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates the Defold project build by sending HTTP requests to a running Defold editor and returning build results.

Core Features & Use Cases

  • Trigger builds via editor HTTP API to validate project integrity during development.
  • Report build errors with detailed information to help quick fixes.
  • Launch the game automatically when a build succeeds, enabling an end-to-end workflow.

Quick Start

Ensure the Defold editor is running with the project open, then trigger a build by POSTing to the editor's /command/build endpoint using the port read from .internal/editor.port.

Frequently Asked Questions about defold-project-build

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate a Defold project build via HTTP requests?

Yes, you can trigger Defold game builds remotely by sending HTTP POST requests to the editor's /command/build endpoint. The editor must be running with the project open and listening on the configured port.

What port does the Defold editor use for its HTTP API?

The Defold editor HTTP API uses a dynamically configured port found in the .internal/editor.port file. You must read this file to locate the active port before sending build requests.

Does the Defold HTTP API build workflow launch the game automatically?

Yes, the build workflow can launch the game automatically. When the HTTP POST request to the editor's build endpoint succeeds, the process triggers a game launch to complete the end-to-end workflow.

How do I get detailed build errors when automating a Defold build?

To get detailed build errors during a Defold HTTP API build, the system interprets the response from the /command/build endpoint. It reports build failures with detailed information to help you quickly fix project issues.

Do I need the Defold editor running to trigger a project build via HTTP?

Yes, the Defold editor must be running with the project open to trigger an HTTP build. The automation relies on sending requests to the active editor's HTTP API listening on the configured port.