defold-scripts-editing
CommunityEdit Defold scripts and Lua modules efficiently.
Authorselimanac
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Defold projects often require consistent structure and updates across multiple script types. This skill provides a focused guide for creating, editing, and configuring Defold script files (.script, .gui_script, .render_script, .editor_script) and Lua modules (.lua), ensuring correct patterns and usage.
Core Features & Use Cases
- Create, modify, and organize Defold script files with correct lifecycle callbacks and property usage.
- Use templates and references to align with editor, GUI, render, and module scripting conventions.
- Real-world use: refactor a game's AI controller by converting logic into reusable Lua modules and per-type scripts.
Quick Start
Ask me to edit a script to add a new go.property or refactor a shared Lua module for reuse.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: defold-scripts-editing Download link: https://github.com/selimanac/defold-daabbcc/archive/main.zip#defold-scripts-editing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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