defold-scripts-editing

Community

Edit Defold scripts and Lua modules efficiently.

Authorselimanac
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Defold projects often require consistent structure and updates across multiple script types. This skill provides a focused guide for creating, editing, and configuring Defold script files (.script, .gui_script, .render_script, .editor_script) and Lua modules (.lua), ensuring correct patterns and usage.

Core Features & Use Cases

  • Create, modify, and organize Defold script files with correct lifecycle callbacks and property usage.
  • Use templates and references to align with editor, GUI, render, and module scripting conventions.
  • Real-world use: refactor a game's AI controller by converting logic into reusable Lua modules and per-type scripts.

Quick Start

Ask me to edit a script to add a new go.property or refactor a shared Lua module for reuse.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: defold-scripts-editing
Download link: https://github.com/selimanac/defold-daabbcc/archive/main.zip#defold-scripts-editing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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