design--designing-end-screen

Community

Design end screens that drive emotion and return.

Authorerikhazzard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Design teams need a repeatable, high-contrast blueprint for end-of-session screens that maximize emotional payoff, ensure legibility in feeds, and enable shareability without leaking gameplay details.

Core Features & Use Cases

  • 4-phase end-screen framework (outcome burst, stat reveal, rewards cascade, social/next action) for mobile titles.
  • Share artifact design guidance (Wordle-like grid patterns, spoiler-safe summaries, and return hooks) to drive organic distribution.
  • Clear production-ready guidance for transitions, accessibility, and cross-platform consistency.

Quick Start

Provide an end-screen concept for a mobile game victory screen using the universal four-phase sequence and a share artifact design.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: design--designing-end-screen
Download link: https://github.com/erikhazzard/vasir/archive/main.zip#design-designing-end-screen

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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