design--designing-end-screen
CommunityDesign end screens that drive emotion and return.
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Design teams need a repeatable, high-contrast blueprint for end-of-session screens that maximize emotional payoff, ensure legibility in feeds, and enable shareability without leaking gameplay details.
Core Features & Use Cases
- 4-phase end-screen framework (outcome burst, stat reveal, rewards cascade, social/next action) for mobile titles.
- Share artifact design guidance (Wordle-like grid patterns, spoiler-safe summaries, and return hooks) to drive organic distribution.
- Clear production-ready guidance for transitions, accessibility, and cross-platform consistency.
Quick Start
Provide an end-screen concept for a mobile game victory screen using the universal four-phase sequence and a share artifact design.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: design--designing-end-screen Download link: https://github.com/erikhazzard/vasir/archive/main.zip#design-designing-end-screen Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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